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Stereo Camera Rig for VR Architecture Walkthroughs (2D)

Interactive 2D top-down simulator of a VR stereo camera rig for architecture walkthroughs: adjust interpupillary distance, convergence distance and model scale, compare off-axis vs toe-in projection, and watch a live scale-perception distortion indicator show the giant/miniature world effect.

Rendering & Computer Graphics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-vr-architecture ↗ Open standalone

Every VR architectural walkthrough renders the same room twice — once per eye — from cameras offset by the interpupillary distance. This top-down 2D simulator builds that stereo rig for a small furnished interior: an off-axis (asymmetric-frustum) mode that matches how real headsets render, and a toe-in mode that rotates each eye inward the way a naive implementation might. Adjust IPD, convergence distance and the architectural model's build scale, and watch the live disparity readouts and the geometric-error indicator expose the keystone artifact that toe-in rendering introduces and off-axis projection eliminates — plus a scale-perception gauge showing when a mismatched IPD or model scale would make a real headset wearer feel like a giant or a miniature inside the building.

⚙ Under the hood

A top-down 2D simulator of a VR stereo camera rig, comparing off-axis and toe-in projection and showing a live scale-perception gauge for the giant/miniature world effect.

virtual realitystereo renderinginterpupillary distanceoff-axis projectiontoe-inVR architecture

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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