Home▸Special Relativity▸Wormhole Simulator 3D: Ellis Throat, Geodesic Ray Tracing and Two Skies

🌌 Wormhole Simulator 3D: Ellis Throat, Geodesic Ray Tracing and Two Skies

Per-pixel null-geodesic ray tracing through an Ellis/Morris-Thorne wormhole with two Blender-baked skies, a flythrough, an embedding diagram and in-page checks against exact quadrature.

Special Relativity3DAdvanced60 FPS📱 Mobile-adapted🟠 Blender 5.2
wormhole-simulator-3d-ellis-morris-thorne-geodesic-ray-tracing-two-skies-lab ↗ Open standalone
⚙ Under the hood

Per-pixel null-geodesic ray tracing (RK4 in the shader) through a zero-tidal Ellis/Morris-Thorne wormhole with two Blender-baked skies, a flythrough, a 3D embedding diagram and in-page checks against exact quadrature; unlike the existing wormhole tunnel and embedding visualisers, every pixel here is a true light ray. A theoretical solution: real wormholes would need exotic matter.

Trending ScienceWormholeGeneral RelativityRay TracingWebGL

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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