🌌 Wormhole Simulator 3D: Ellis Throat, Geodesic Ray Tracing and Two Skies
Per-pixel null-geodesic ray tracing through an Ellis/Morris-Thorne wormhole with two Blender-baked skies, a flythrough, an embedding diagram and in-page checks against exact quadrature.
Special Relativity3DAdvanced60 FPS📱 Mobile-adapted🟠 Blender 5.2
⚙ Under the hood
Per-pixel null-geodesic ray tracing (RK4 in the shader) through a zero-tidal Ellis/Morris-Thorne wormhole with two Blender-baked skies, a flythrough, a 3D embedding diagram and in-page checks against exact quadrature; unlike the existing wormhole tunnel and embedding visualisers, every pixel here is a true light ray. A theoretical solution: real wormholes would need exotic matter.
Trending ScienceWormholeGeneral RelativityRay TracingWebGL
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install