Gravitational Wave Sky Localization: Detector Triangulation
Interactive 3D triangulation simulator: place the LIGO Hanford, LIGO Livingston and Virgo detectors on Earth, pick a gravitational-wave source direction, and watch the light-travel-time delays between detectors carve out the sky-localization rings that pin down where a merger happened.
LIGO's twin detectors and Virgo don't point at the sky like a telescope — they triangulate it. Because a gravitational wave crosses the Earth as a plane wavefront, the tiny light-travel-time delay between when it hits Hanford, Livingston and Virgo encodes the direction it came from. This simulator places the three real observatories on a 3D Earth, computes the actual time delays for any source direction you choose, and draws the ring of directions each detector pair's delay is consistent with — showing how three overlapping rings, fattened by timing uncertainty, narrow a gravitational-wave event down to a patch of sky small enough for telescopes to search for an electromagnetic counterpart.
Place the LIGO Hanford, LIGO Livingston and Virgo detectors on a 3D Earth, pick a gravitational-wave source direction, and watch the real light-travel-time delays between detectors carve out the sky-localization rings that pin down where a merger happened.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install