🧪 3D Dimensional Collapse Simulation
A real 4D hypercube (tesseract) rotated in two independent planes and collapsed into 3D space via true 4D-to-3D perspective projection — watch the 4th dimension flatten into a cube.
This simulation builds a genuine 4-dimensional hypercube (tesseract) — 16 vertices at every combination of (±1,±1,±1,±1) connected by 32 edges. It rotates the shape in two independent 4D rotation planes (XW and YW), then applies the standard 4D→3D perspective projection (dividing by distance − w) used to draw tesseracts. A "collapse" control literally scales the fourth coordinate toward zero, so dragging it to 100% turns the 4D object into an ordinary 3D cube — a direct, mathematically real demonstration of dimensional collapse, rendered as a genuine orbitable 3D scene.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install