Home▸Quantum Physics▸Wormhole Throat Geodesics: Photon Transmission vs. Reflection (2D)

Wormhole Throat Geodesics: Photon Transmission vs. Reflection (2D)

2D companion to the Wormhole Portal: a Morris–Thorne throat embedding diagram where photons with different impact parameters either pass straight through the throat or turn back at an effective-potential barrier.

Quantum Physics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-wormhole-portal ↗ Open standalone

The 3D Wormhole Portal is a shader-driven flythrough: it looks like a traversable wormhole but doesn't compute one. This 2D companion does the actual physics. It builds the embedding profile of a Morris–Thorne wormhole with the simplest shape function, r(l) = √(l² + r₀²), where l is proper distance along the throat's axis and r₀ is the throat radius, and draws it as a funnel cross-section connecting two universes. A stream of photons is then fired along that axis, each with its own impact parameter b, and every photon's radial motion is integrated from the real null-geodesic equation (dl/dλ)² = 1 − b²/r(l)². Because r(l) never drops below r₀, a photon with b ≤ r₀ always has a positive right-hand side and sails straight through the throat into the far universe; a photon with b > r₀ hits a genuine turning point where r(l) = b, the same way a particle reflects off a classical potential barrier, and is sent back the way it came. A live effective-potential chart plots b²/r(l)² against the horizontal line at 1 so the turning point is visible as the exact crossing, and a highlighted photon accumulates its true bending angle Δφ = ∫ (b/r(l)²) dλ as it travels, letting you watch gravitational lensing add up in real time rather than just look decorative.

⚙ Under the hood

Canvas2D wormhole-throat lab: Morris–Thorne embedding profile r(l)=√(l²+r₀²), photons integrated from the real null-geodesic radial equation with a live effective-potential chart and per-photon bending-angle readout, replacing the 3D version's decorative GLSL shader tunnel with the underlying general-relativity mechanic.

wormholegeneral relativitygeodesicseffective potentialgravitational lensingmorris-thorne metric

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)