HomeQuantum PhysicsRamsey Fringe & Estimation Convergence: SQL vs Heisenberg Limit

Ramsey Fringe & Estimation Convergence: SQL vs Heisenberg Limit

2D counterpart to the 3D quantum-metrology sim: a live Ramsey-fringe plot and a scrolling estimation-convergence chart show independent atomic probes (standard quantum limit, 1/√N) against a GHZ-entangled probe (Heisenberg limit, 1/N) as real binomial Monte Carlo samples land on the fringe curve.

Quantum Physics2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-quantum-metrology ↗ Open standalone

This simulator is the 2D counterpart to the 3D quantum-metrology sim, and it visualizes the same physics through the two plots a real metrologist reads instead of a 3D scene of orbiting atoms. The top panel draws the Ramsey fringe — click probability versus the unknown phase — for both regimes at once, in phase units normalized so N cancels out of the GHZ curve entirely: switch modes and watch the effective fringe go from a broad, shallow SQL curve to a GHZ curve that completes a full oscillation across the same range, exactly N times narrower. Real binomial Monte Carlo outcomes land on the active curve shot by shot, and two markers track the true (hidden) phase against the running maximum-likelihood estimate as it locks on. The bottom panel turns that convergence into a live decades-of-precision chart, −log₁₀ of the estimation error, so the 1/√(N·m) shot-noise floor and the entangled 1/(N·√m) Heisenberg floor are visible as literal shrinking distance to the top of the chart rather than as abstract formulas.

⚙ Under the hood

2D counterpart to the 3D quantum-metrology sim: a live Ramsey-fringe plot and a scrolling estimation-convergence chart show independent atomic probes (standard quantum limit, 1/√N) against a GHZ-entangled probe (Heisenberg limit, 1/N) as real binomial Monte Carlo samples land on the fringe curve and the phase estimate locks onto the truth.

quantum metrologyGHZ stateHeisenberg limitRamsey interferometryentanglementphase estimationFisher information

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)