🧪 Quantum Chamber (2D)
A 2D qubit measurement chamber: prepare a superposition on the Bloch sphere, pick a measurement basis, and fire repeated projective measurements to watch the outcome histogram converge on the Born-rule prediction — with an optional entangled twin qubit.
The 3D "Quantum Chamber" used a decorative, procedurally-generated scene (Activity/Atmosphere/Lighting sliders driving a generic rotating rings-and-particles template) with no real quantum mechanics behind it, so this 2D companion builds the genuine mechanic its title and description promised instead: a qubit prepared in a superposition on the Bloch sphere, measured repeatedly in a chosen basis, with outcome statistics that actually obey the Born rule.
Bloch-vector qubit state with projective measurement P(±) = (1 + r·n)/2 for the chosen basis axis n; repeated firing accumulates a live outcome histogram that converges on the theoretical probability, and an optional entangled twin qubit shows perfectly correlated Z-basis outcomes.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install