Mobile Quantum Cloud Scheduler (2D)
Interactive queueing-theory simulator rendered as three linked 2D panels: a queue lane, a scrolling strip chart, and a fidelity-decay scatter plot, showing how FIFO, shortest-job-first and paid-tier scheduling policies reorder a shared cloud QPU's backlog.
Mobile apps that use quantum computing never run a circuit locally — they submit a job over the network to a shared cloud QPU and wait in line behind everyone else's jobs. This 2D build renders the same discrete-event queueing model as three linked panels: a top-down queue lane, a scrolling strip chart of queue length and wait time, and a live fidelity-decay scatter plot that checks every completed job's actual result against the theoretical decay curve. Switch between FIFO, shortest-job-first and paid-tier priority to see how each policy reorders the backlog, tune the arrival rate and shots-per-job to load the system up, and watch the coherence-budget slider control how badly a long wait degrades each job's result fidelity.
Interactive queueing-theory simulator rendered as three linked 2D panels — a queue lane, a scrolling strip chart, and a fidelity-decay scatter plot — showing how FIFO, shortest-job-first and paid-tier scheduling policies reorder a shared cloud QPU's backlog while calibration drift decays result fidelity the longer a job waits.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install