Home▸Quantum Computing▸Black Hole: Event Horizon & Light Bending (2D Cross-Section)

Black Hole: Event Horizon & Light Bending (2D Cross-Section)

A 2D equatorial cross-section companion to the 3D black hole simulator: adjust mass and spin to see the event horizon, ergosphere, photon sphere and ISCO resize in real time, with light rays bent by real Schwarzschild photon-geodesic integration.

Quantum Computing2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-3d-black-hole ↗ Open standalone

A 2D top-down companion to the 3D black hole simulator: the same equatorial plane, showing the event horizon, ergosphere, photon sphere and accretion disk (with its inner edge at the ISCO) resizing live as you drag the mass and spin sliders, using the real Kerr horizon, photon-sphere and Bardeen–Press–Teukolsky ISCO formulas. A fan of light rays is bent by numerically integrating the actual Schwarzschild photon-geodesic equation, so you can watch the shadow boundary — the impact parameter below which light falls in rather than escaping — form in real time.

⚙ Under the hood

A 2D equatorial cross-section companion to the 3D black hole simulator: mass and spin sliders resize the event horizon, ergosphere, photon sphere and ISCO in real time, using the Kerr horizon, photon-sphere and Bardeen-Press-Teukolsky ISCO formulas, while a fan of light rays bends according to real Schwarzschild photon-geodesic integration.

black-holegeneral-relativityevent-horizongravitational-lensingkerr-metricphoton-sphere2d

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)