🥤 Cup Toss Probability Lab: Release Noise, Landing Scatter and Hit Rate
Toss a ball into water cups and measure how release noise turns into a landing scatter and a hit probability, with drag, Magnus spin, wind, rim collisions and a Monte-Carlo experiment checked against exact vacuum statistics.
Probability & Statistics3DAdvanced60 FPS📱 Mobile-adapted🟠 Blender
⚙ Under the hood
A tosser flicks a ping-pong ball at water cups with drag, Magnus spin, wind, table bounces and rim collisions; release errors become a measured landing scatter and hit probability. A Monte-Carlo experiment is checked against an exact integral of the drag-free range map, and arc height and bounce-vs-direct shots are compared with confidence intervals.
monte carloprojectile motionerror propagationhit probabilitymagnus effect
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install