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Snow Blindness — UV Photokeratitis (3D)

A real 3D corneal-injury model: direct solar UV and snow-albedo-reflected UV photons converge on a spherical eye whose epithelial cell layer takes damage, sloughs, and regenerates — tune exposure time and UV400 eye protection and watch the same damage/pain/recovery math play out in genuine 3D space.

Polar Expedition Medicine3DModerate60 FPS📱 Mobile-adapted❄️ Ice & Cold⇄ 2D version
3d-snow-blindness-uv-keratitis ↗ Open standalone

Direct solar UV and snow-albedo-reflected UV photons travel through real 3D space and strike a corneal epithelial cell layer modeled on a spherical eye. The same damage, pain and recovery-time formulas as the 2D Snow Blindness simulator drive individual cells sloughing off and regenerating — tune unprotected exposure time and UV400 eye-protection rating and step through the five clinical stages, from silent UV onset to full re-epithelialization.

⚙ Under the hood

A real 3D corneal-injury model: direct solar UV and snow-albedo-reflected UV photons converge on a spherical eye whose epithelial cell layer takes damage, sloughs off and regenerates, driven by the same effective-exposure, damage, pain and recovery-time math as the 2D UV keratitis simulator.

uv-keratitisphotokeratitispolar-medicinecorneal-injuryice

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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