💥 Proofing Ranges: A Ballistic Analysis
Fire a virtual artillery shell and watch a real drag-integrated trajectory unfold in 3D — tune muzzle velocity, elevation angle, shell mass and air density and see range, apex height, flight time and impact speed computed live.
Physics & Mechanics3DModerate60 FPS
⚙ Under the hood
Fire a virtual artillery shell and watch a real drag-integrated trajectory unfold in 3D — tune muzzle velocity, elevation angle, shell mass and air density and see range, apex height, flight time and impact speed computed live.
Three.jsBallisticsPhysicsProjectile MotionArtillery
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install