🧪 BASE Jump Drag & Terminal Velocity Physics
Real base-jumping physics: integrate drag force F=½ρv²CdA frame by frame through freefall, choose when to pull the chute, and see the actual deceleration curve — plus a live altitude-vs-time and velocity-vs-time chart — decide whether the landing was survivable.
This simulator integrates real freefall drag physics frame by frame rather than playing back a scripted fall: drag force F = ½ρv²Cd·A is computed from the jumper's actual body-position drag area every step, gravity and drag fight it out, and velocity asymptotically approaches a genuine terminal velocity instead of being capped by a rule. You choose the exit altitude, pick a body position that trades fall speed for reaction time, and decide exactly when to pull the chute — the deployment ramps the drag area up sharply over about a second of canopy inflation, producing a real, physically-derived deceleration curve (including a brief, intense "opening shock") rather than an instant speed change. Live altitude-vs-time and velocity-vs-time charts track the whole flight, and the final impact velocity is compared against real parachute-landing-fall thresholds to judge whether the jump was actually survivable.
Adjust altitude and position for realistic freefall physics, integrating drag to reach terminal velocity. Timing chute deployment affects safe landing impact velocity.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install