📚 Zipf's Law and Sound Change: Language Hall with Word Columns and Speakers (3D)
3D language hall built with Blender and Three.js: columns for the twelve commonest words grow live from a Simon rich-get-richer model (Zipf and Heaps laws) and speaker pawns on a dais show a sound change spreading by neutral drift, prestige bias and innovation (Moran model), with five numerical checks.
⚙ Under the hood
3D language hall built with Blender and Three.js: columns for the twelve commonest words grow live from a Simon rich-get-richer model (Zipf and Heaps laws) and speaker pawns on a dais show a sound change spreading by neutral drift, prestige bias and innovation (Moran model), with five numerical checks.
Zipf's LawHeaps' LawLanguage ChangeSound ChangeMoran Process
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install