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📈 Signal Detection Booth 3D: d-prime, ROC Curve, Criterion and Payoff

Signal detection theory in a 3D observation booth: two Gaussian ridges for noise and signal+noise, a sliding decision criterion that turns trials into hits, misses, false alarms and correct rejections, a live ROC curve, and the payoff-maximising ideal observer.

Physics & Mechanics3DModerate60 FPS📱 Mobile-adapted🟠 Blender⇄ 2D version
Signal Detection Booth 3D: d-prime, ROC Curve, Criterion and Payoff ↗ Open standalone
⚙ Under the hood

Signal detection theory in a 3D observation booth: two Gaussian ridges for noise and signal+noise, a sliding decision criterion that turns trials into hits, misses, false alarms and correct rejections, a live ROC curve, and the payoff-maximising ideal observer.

signal detection theoryd-primeROC curvedecision criterionpsychophysics3D physics simulation

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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