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Spider Web Construction Physics (2D)

2D orb-weaver build sequence: frame, radial spokes and an outward capture spiral traced with real arc-length accounting, then a Magnus-Tetens dew-point model decides whether condensation actually beads on the silk once the ambient temperature drops below the dew point.

Physics & Mechanics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-spider-web-construction-physics ↗ Open standalone

This 2D companion follows the same orb-weaver build order as the 3D version — frame, radial spokes walked out from the hub, then an outward capture spiral — but renders it on a plain canvas built for reading the physics rather than orbiting a scene, and adds a real dew-formation model the 3D scene only animates. A side panel exposes weaving speed, spoke count and web radius alongside air temperature and relative humidity; a live readout tracks the true arc length of silk laid down (not a counter), an estimated per-spoke tension from a uniform-load spoke-wheel model, and — once the spiral is finished — a Magnus-Tetens dew point compared against a silk temperature that cools toward the air by radiative loss over several seconds. Push humidity low or temperature high and the dew point drops out of reach: the strands finish the cooling window still dry, exactly like a morning with no visible dew, because condensation here is decided by the numbers, not a timer.

⚙ Under the hood

2D orb-weaver construction lab with real arc-length silk accounting, a spoke-wheel tension estimate, and a Magnus-Tetens dew-point model that gates condensation on actual temperature and humidity inputs.

orb weaverweb constructiondew pointMagnus-Tetensarc lengthspoke tension

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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