🎱 Rolling Race: Why the Sphere Always Wins — 2D Incline Section and Acceleration Map
2D companion of the rolling race: side view of four bodies on an incline with a no-slip or slipping contact, position and speed plots, and acceleration against radius of gyration, using the same a = g sinθ/(1+k²) model as the 3D page.
⚙ Under the hood
2D companion of the rolling race: side view of four bodies on an incline with a no-slip or slipping contact, position and speed plots, and acceleration against radius of gyration, using the same a = g sinθ/(1+k²) model as the 3D page.
Rolling MotionMoment of InertiaInclineFrictionCanvas 2D
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install