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2D Particle Detector: Track Curvature & Particle ID

2D collider-detector cross-section: real Lorentz-force track curvature r = p/(0.3·q·B), electron/muon/proton compared at the same beam energy, and a genuine particle-ID exercise reconstructing mass from momentum plus a time-of-flight measurement.

Physics & Mechanics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-particle-detector-simulator ↗ Open standalone

This 2D companion strips the collider detector down to a single cross-section so the curvature physics is directly readable: a side panel exposes the magnetic field strength, its direction, and a shared beam kinetic energy, then lets you fire a labelled electron, muon or proton track and watch their radii diverge exactly as the real accelerator-physics relation r = p/(0.3·q·B) predicts — same charge, same beam energy, different mass, different momentum, different bend. A second "mystery event" mode fires an unlabelled particle and challenges you to identify it the way a real detector does: read its momentum off the track curvature, combine it with a noisy time-of-flight velocity measurement to reconstruct a mass, and match that against the electron/muon/proton hypotheses — genuine particle-identification kinematics, not a colour-coded guess.

⚙ Under the hood

2D collider-detector cross-section with real Lorentz-force track curvature (r = p/(0.3·q·B)), relativistic momentum from beam kinetic energy, and a time-of-flight-based particle-ID exercise that reconstructs mass from momentum and measured velocity.

particle detectorlorentz forcetrack curvaturemomentum reconstructiontime of flightparticle identification

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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