🎻 2D Concert Hall Acoustics: Wave Field
Interactive 2D finite-difference model of sound in a concert hall: drag cello, bass and horn sources and a listener, set pitch, dynamics, timing offset and timbre, pick a shoebox, fan or rotunda hall, and watch interference, reflections and a live SPL map.
⚙ Under the hood
Interactive 2D finite-difference model of sound in a concert hall: drag cello, bass and horn sources and a listener, set pitch, dynamics, timing offset and timbre, pick a shoebox, fan or rotunda hall, and watch interference, reflections and a live SPL map.
acousticsconcert hallwave equationinterferenceFDTDmusic
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install