🌐 Metaverse Server Sharding: 2D Map
2D top-down map of a virtual world split across servers by an adaptive quadtree: a flash crowd overloads one shard, which splits, while live load, latency, visible-player count and bandwidth follow a queueing model with interest management.
⚙ Under the hood
2D top-down map of a virtual world split across servers by an adaptive quadtree: a flash crowd overloads one shard, which splits, while live load, latency, visible-player count and bandwidth follow a queueing model with interest management.
metaverseshardingquadtreeinterest managementscalabilitylatency
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install