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🌐 Metaverse Server Sharding: 2D Map

2D top-down map of a virtual world split across servers by an adaptive quadtree: a flash crowd overloads one shard, which splits, while live load, latency, visible-player count and bandwidth follow a queueing model with interest management.

Physics & Mechanics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-metaverse-metaverse-development-simulation ↗ Open standalone
⚙ Under the hood

2D top-down map of a virtual world split across servers by an adaptive quadtree: a flash crowd overloads one shard, which splits, while live load, latency, visible-player count and bandwidth follow a queueing model with interest management.

metaverseshardingquadtreeinterest managementscalabilitylatency

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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