Kite Flight Physics (2D): Lift, Torque & a Sagging Tether
A 2D rigid-body kite driven by real lift/drag from its angle of attack, tension-only torque from an off-centre bridle point, and a Verlet-simulated tether that sags under its own weight — dial the wind, reel the line and launch to see it settle into flight.
This 2D companion keeps the 3D original's full rigid-body model instead of simplifying it away: lift and drag are computed from the angle of attack between the kite's face and the relative wind, the only torque on the kite comes from tension pulling on an off-centre bridle point so it genuinely weathervanes on its line, and the tether is its own Verlet-simulated chain that sags under gravity rather than a straight rod — reel the line in and out, dial up the gusts, and launch to watch it settle into a stable flying angle.
Lift coefficient sin(2·AoA) and a stall-shaped drag curve act through the kite's centre of mass; a spring-damper tether tension at an offset bridle point is the sole source of torque; the tether line is a separate Verlet-integrated chain of segments that sags under gravity.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install