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🥽 Virtual Reality Perception: 2D Stereo and Spatial Audio Model

Top-down model of how a headset fools the senses: eye rays, vergence, display disparity and vergence-accommodation conflict, latency slip and motion blur, plus interaural time and level differences of a sound source you can drag around the head.

Physics & Mechanics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-emerging-tech-virtual-reality-advanced-simulation ↗ Open standalone
⚙ Under the hood

Top-down model of how a headset fools the senses: eye rays, vergence, display disparity and vergence-accommodation conflict, latency slip and motion blur, plus interaural time and level differences of a sound source you can drag around the head.

virtual realitystereo visionvergence accommodation conflictbinaural audiomotion-to-photon latency

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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