🥽 Virtual Reality Perception: 2D Stereo and Spatial Audio Model
Top-down model of how a headset fools the senses: eye rays, vergence, display disparity and vergence-accommodation conflict, latency slip and motion blur, plus interaural time and level differences of a sound source you can drag around the head.
⚙ Under the hood
Top-down model of how a headset fools the senses: eye rays, vergence, display disparity and vergence-accommodation conflict, latency slip and motion blur, plus interaural time and level differences of a sound source you can drag around the head.
virtual realitystereo visionvergence accommodation conflictbinaural audiomotion-to-photon latency
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install