Sonic Boom & Mach Cone Simulator (2D)
Interactive 2D sonic boom simulator: fly a source through subsonic, transonic and supersonic speeds and watch its circular pressure wavefronts bunch into a visible Mach cone, with a live Mach number, cone half-angle, and a ground-observer N-wave boom waveform.
This 2D companion to the site's 3D sonic boom simulation strips the phenomenon down to its geometry: a source flies left to right at a chosen Mach number while a fixed-speed circular wavefront expands from every point it has ever occupied. Below Mach 1 those circles stay nested and spread apart — ordinary Doppler-shifted sound. Push the speed slider past Mach 1 and the circles visibly pile up into a V-shaped Mach cone trailing the source, its half-angle shrinking as θ = arcsin(1/M) with increasing speed. A ground observer marker sits below the flight path; every time the expanding wavefronts reach it, the small chart underneath plots the resulting pressure — a single sharp compression-then-rarefaction N-wave once the cone is sweeping past supersonically, versus a gentler, more spread-out ripple at subsonic speed. An altitude slider raises or lowers the flight path relative to the observer, changing how spread out or concentrated the boom arrival is.
Interactive 2D sonic boom simulator: fly a source through subsonic, transonic and supersonic speeds and watch its circular pressure wavefronts bunch into a visible Mach cone, with a live Mach number, cone half-angle θ = arcsin(1/M), and a ground-observer N-wave boom waveform.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install