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🌍 Earth Cross-Section: P and S Ray Paths, Core Shadow and Travel Times

2D cross-section of the Earth: seismic rays bending through a layered velocity model, the P and S shadow zones, PKP through the liquid core and the travel-time curves. Same ray engine and four checks as the 3D page.

Physics & Mechanics2DModerate60 FPS📱 Mobile-adapted🟠 Blender⇄ 3D version
Earth Cross-Section: P and S Ray Paths, Core Shadow and Travel Times ↗ Open standalone
⚙ Under the hood

2D cross-section of the Earth: seismic rays bending through a layered velocity model, the P and S shadow zones, PKP through the liquid core and the travel-time curves. Same ray engine and four checks as the 3D page.

seismic wavesray tracingtravel-time curvecore shadow zoneSnell law

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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