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👁️ Inside the Eye: How We See

A museum-style cutaway of the human eye with real optics: orange light rays bend at four surfaces (Snell's law), the lens changes shape to focus near and far, and an Eye-cam shows the upside-down, blurred picture on the retina. Make Max short-sighted, then pick the glasses lens that fixes it.

Perception & Optical Illusions3DEasy60 FPS📱 Mobile-adapted🟠 Blender
inside-the-eye-how-we-see ↗ Open standalone
⚙ Under the hood

A museum-style cutaway of the human eye with real optics: orange light rays bend at four surfaces (Snell's law), the lens changes shape to focus near and far, and an Eye-cam shows the upside-down, blurred picture on the retina. Make Max short-sighted, then pick the glasses lens that fixes it.

EyeVisionOpticsLensRetinaHuman bodyHigh-poly

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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