🔍 Optical Bench Ray Tracer: Spherical and Chromatic Aberration in Real Glass Lenses
Trace real rays through spherical glass surfaces with Snell's law on a 3D optical bench: convex, concave and achromatic doublet lenses, a prism spectrum, spot diagrams, longitudinal aberration curves and the diffraction limit.
Optics & Light3DModerate60 FPS📱 Mobile-adapted🟠 Blender
⚙ Under the hood
Trace real rays through spherical glass surfaces with Snell's law on a 3D optical bench: convex, concave and achromatic doublet lenses, a prism spectrum, spot diagrams, longitudinal aberration curves and the diffraction limit.
LensRay TracingSpherical AberrationChromatic AberrationDispersionPrismThree.jsBlender
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install