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Hemorrhage Compensation: MAP, Baroreflex & the Decompensation Cliff (2D)

2D hemorrhagic-shock lab: MAP = CO × TPR driven by a real time-delayed baroreceptor reflex — set blood-loss volume, bleed rate, reflex gain and response time-constant and watch compensated shock hold blood pressure until reserve runs out at the decompensation cliff.

Medical Technology & Imaging Physics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-hemorrhage-compensation-lab ↗ Open standalone

This 2D companion drives the same hemorrhagic-shock physiology as the 3D version through a plain canvas dashboard built for reading the control loop rather than watching a body scene: a side panel exposes blood-loss volume, bleed duration, baroreceptor reflex gain and response time-constant, four live strip charts trace mean arterial pressure, heart rate, total peripheral resistance and remaining blood volume over time, and a phase badge reports Normal / Compensated / Decompensated shock in real time — so the exact point where rising heart rate and vasoconstriction can no longer defend blood pressure, the decompensation cliff, is directly visible on the MAP trace instead of implied by a fixed class table.

⚙ Under the hood

2D hemorrhagic-shock lab driven by MAP = CO × TPR, with a time-delayed baroreceptor reflex (first-order lag, adjustable gain and time-constant) raising heart rate and peripheral resistance as blood loss lowers preload — until the compensatory reserve is exhausted and mean arterial pressure crashes at the decompensation cliff.

hemorrhagic shockbaroreceptor reflexmean arterial pressurecardiac outputperipheral resistancecompensated shock

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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