HomeMedicine & BiophysicsMotor Unit Recruitment & Muscle Fatigue

Motor Unit Recruitment & Muscle Fatigue

Interactive 3D model of Henneman's size principle: watch small, fatigue-resistant motor units recruit first as force demand rises, larger fast-fatiguing units join later, and sustained contraction drives fatigue that forces extra recruitment to hold the same force.

Medicine & Biophysics3DModerate60 FPS📱 Mobile-adapted⇄ 2D version
muscle-fatigue-motor-unit-recruitment ↗ Open standalone

This simulator renders a muscle cross-section as 20 motor units built from hundreds of individually instanced fiber cylinders, and drives them with a real motor-control model: Henneman's size principle for recruitment order, rate coding for force within a unit, and a differential fatigue/recovery model that fatigues fast, high-force units much faster than slow, fatigue-resistant ones. Set a target force and watch small Type I units fire first, larger Type IIa/IIx units join only as effort climbs toward maximum, and — under a sustained hold — watch fatigued early units lose capacity and force the recruitment of additional units just to keep the same target force, the mechanism behind fatigue and failure in a real sustained voluntary contraction.

⚙ Under the hood

Interactive 3D model of Henneman's size principle: small, fatigue-resistant motor units recruit first as force demand rises, larger fast-fatiguing units join later, and sustained contraction drives fatigue that forces extra recruitment to hold the same target force.

muscle physiologymotor unitHenneman's size principlemuscle fatiguerate codingbiomechanics

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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