Emergency Room Triage (2D)
A flat top-down companion to the 3D ER triage lab: the same patient-arrival, queueing and deterioration rules, drawn as dots and beds on a canvas so the queueing mechanic itself is easier to read at a glance.
The 3D original renders patients as capsules navigating a modeled ER floor with orbit-controlled camera. This 2D companion strips that down to a flat top-down view: the same weighted-severity arrivals, the same priority-vs-first-come bed assignment, and the same deterioration-to-adverse-event mechanic, so the queueing math is the whole picture instead of scenery you have to rotate around.
2D top-down companion to the 3D ER triage simulator: patients arrive at random severity, queue for a limited pool of beds under priority or first-come rules, and deteriorate the longer they wait.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install