HomeMathematicsPointwise vs Uniform Convergence

Pointwise vs Uniform Convergence

Interactive 3D waterfall of a function sequence f_n(x): watch whether it converges pointwise or uniformly to its limit, with a live epsilon-band test and sup-norm readout for three classic real-analysis examples.

Mathematics3DAdvanced60 FPS📱 Mobile-adapted⇄ 2D version
mathematical-analysis ↗ Open standalone

Real analysis draws a sharp line between two ways a sequence of functions can "converge": pointwise, where each individual point settles down at its own pace, and uniform, where a single tolerance works everywhere on the domain at once. This simulator renders the whole function sequence fn(x) as a 3D waterfall surface — x across, the index n receding into depth, height equal to fn(x), and colour equal to the pointwise error against the limit function. An adjustable ε-band traces the limit function through the depth axis, a live sup-norm readout reports the true worst-case error at the current n, and three textbook examples (xn, sin(nx)/n, and the travelling bump n·x·(1−x)n) let you see uniform and non-uniform convergence side by side, including the classic case where the limit is continuous yet convergence still fails to be uniform.

⚙ Under the hood

Explore a 3D waterfall of a function sequence f_n(x) and test, with a live epsilon-band and sup-norm readout, whether it converges pointwise or uniformly to its limit across three classic real-analysis examples.

real-analysiscalculusconvergencesequencesepsilon-deltatopology

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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