Dimensional Fusion: The Cartesian Product of Cubes
Watch two lower-dimensional cubes fuse into one higher-dimensional cube via the Cartesian product construction — point, line and square combine into a square, cube or 4D tesseract, projected live into 3D.
This simulator makes the abstract idea of "fusing dimensions" concrete and exact: pick two low-dimensional cubes — a point, a line segment or a square — and watch them fuse into a single higher-dimensional cube through the graph Cartesian product, the same construction that turns a square and a line into an ordinary 3D cube, or two squares into a 4D tesseract. A fusion-progress slider animates separate copies of one factor sweeping together into the true product coordinates while live counters track the resulting dimension, vertex count and edge count from the exact combinatorial formulas, and a 4D rotation control lets you spin the tesseract case through its extra axis and watch its 3D projection breathe.
This simulation investigates the process of merging or fusing different dimensions. Users experiment with combining dimensional properties to observe the resulting effects in a 2D setting.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install