Home▸Mathematics▸Koch Snowflake Ice Crystal 3D: Edge-Melting Race on a Blender Frost Stage

❄️ Koch Snowflake Ice Crystal 3D: Edge-Melting Race on a Blender Frost Stage

Koch snowflake ice slabs (iterations 0 to 5) on a Blender-modelled frost stage: warm the edges and watch the eroding contour. The more iterations, the longer the perimeter and the faster the area melts away, measured against P0(4/3)^n, the 8/5 area limit and ln4/ln3.

Mathematics3DEasy60 FPS📱 Mobile-adapted🟠 Blender⇄ 2D version
Koch Snowflake Ice Crystal 3D: Edge-Melting Race on a Blender Frost Stage ↗ Open standalone
⚙ Under the hood

Koch snowflake ice slabs (iterations 0 to 5) sit on a Blender-modelled frost stage; warm the edges and watch the contour erode inward. The longer the perimeter the faster the area melts, checked against P0(4/3)^n, the 8/5 area limit, an exact distance-transform erosion and ln4/ln3.

Koch SnowflakeFractalThree.jsBlenderFractal DimensionIce Crystal

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)