🧪 Mandelbulb Fractal
Real-time 3D Mandelbulb raymarched on the GPU with an honest distance estimator de = 0.5·log(r)·r/dr. Slide the power n to morph the spiky shell, set iterations.
Drawing with Maths3DModerate60 FPS
⚙ Under the hood
Real-time 3D Mandelbulb raymarched on the GPU with an honest distance estimator de = 0.5·log(r)·r/dr. Slide the power n to morph the spiky shell, set iterations.
Mandelbulb FractalIterative Function3D Geometry
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install