HomeDrawing with MathsMandelbulb Fractal

🧪 Mandelbulb Fractal

Real-time 3D Mandelbulb raymarched on the GPU with an honest distance estimator de = 0.5·log(r)·r/dr. Slide the power n to morph the spiky shell, set iterations.

Drawing with Maths3DModerate60 FPS
mandelbulb-fractal-math-art ↗ Open standalone
⚙ Under the hood

Real-time 3D Mandelbulb raymarched on the GPU with an honest distance estimator de = 0.5·log(r)·r/dr. Slide the power n to morph the spiky shell, set iterations.

Mandelbulb FractalIterative Function3D Geometry

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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