🔮 Tempered Glass 3D: Quench Residual Stress, Polariscope Fringes and Fragmentation
Tempered glass: air quench heat equation, frozen-in parabolic residual stress (surface compression, core tension), polariscope fringes and fragment size from stored elastic energy, plus a Prince Rupert drop.
⚙ Under the hood
A Blender-built glass-tempering line: a plate is heated and air-quenched, the frozen-in parabolic stress profile (surface compression, core tension) lights up in a crossed-polariser view, and a punch test shatters it into dice whose size follows the stored elastic energy.
tempered glassresidual stressphotoelasticitypolariscopefragmentationthermal quenchPrince Rupert dropstrengtheningBlenderThree.js
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install