Manganese Sintering: Burn-Through Point Control (2D)
2D sinter-strand cross-section: a real combustion-front model — flame speed from coke content and windbox draft racing bed depth against strand speed — shows the burn-through point that real sinter-plant operators target, and what happens when the front doesn't reach the grate before discharge.
The 3D original renders the sinter strand as a decorative plant walkthrough with no real thermal process behind it — a kiln spins, particles drift along a route, and stats climb on a fixed schedule regardless of any setting. This 2D companion builds the mechanic the title actually promises: a combustion front descends through the bed at a rate set by coke breeze content and windbox draft, racing the bed's residence time on the strand (set by strand speed and bed depth) to reach the grate before discharge — the exact burn-through-point control problem real sinter-plant operators tune for, reproduced here as a live cross-section instead of an animation.
2D sinter-strand cross-section: a real combustion-front model — flame speed from coke content and windbox draft racing bed depth against strand speed — shows the burn-through point that real sinter-plant operators target, and what happens when the front doesn't reach the grate before discharge.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install