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2D Activated Carbon Regeneration

Interactive 2D canvas simulator of activated-carbon adsorption and thermal regeneration: contaminant molecules fill the carbon's pores following a Langmuir isotherm, then a temperature slider drives thermal desorption to reclaim capacity, with a live loading graph and multi-cycle pore-degradation tracker.

Materials Science2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-3d-activated-carbon-regeneration ↗ Open standalone

Activated carbon is reused, not thrown away: once its pores fill with adsorbed contaminant it is heated to burn or drive off the trapped material and returned to service. This 2D canvas simulator runs both halves of that cycle. In the adsorption phase, contaminant molecules drift into a granule's pores and fill them according to a Langmuir isotherm — how much the carbon can hold depends on the concentration it's exposed to, and loading approaches that equilibrium smoothly rather than jumping straight to it. Click through to thermal regeneration and a temperature slider takes over: heat drives desorption, clearing the pores for reuse, but pushed too hot it also pyrolyzes and collapses part of the pore structure itself, permanently shaving down the granule's maximum capacity. Run several cycles back to back and watch the current-max-capacity readout and multi-cycle graph reveal the real tradeoff plant operators face — regenerate hot and fast, or regenerate gently and keep more capacity for the next cycle.

⚙ Under the hood

Watch a carbon granule's pores fill with contaminant during adsorption following a Langmuir isotherm, then switch to thermal regeneration where a temperature slider drives desorption but risks permanently collapsing pore structure across repeated use/regenerate cycles.

activated-carbonadsorptionlangmuir-isothermthermal-regenerationpore-degradation2d

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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