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Geomagnetic Storm: Solar Wind Deflection (2D)

A 2D companion to the Magnetic Storm sim: solar-wind protons and electrons stream in from the left and are bent by Earth's equatorial dipole field through the real Lorentz force F = qv×B — watch particles gyrate, get trapped in the radiation belt, precipitate into the aurora, or deflect around the magnetopause.

Magnetism2DModerate60 FPS⇄ 3D version
2d-magnetic-storm-simulation ↗ Open standalone

This 2D companion swaps the original's decorative particle swarm for a physically driven charged-particle model: it integrates the actual Lorentz force F = qv×B for a stream of solar-wind protons and electrons crossing Earth's equatorial dipole field, whose field strength falls off as B ∝ 1/r³ with distance from Earth. Protons and electrons curve in opposite senses under the same field — visible immediately as mirrored spiral trails — while a live readout tracks how many particles get trapped in the radiation-belt band, how many precipitate into the polar caps as aurora, and how many are simply deflected around the magnetopause, all driven directly by the speed, field-strength and density sliders rather than a fixed animation.

⚙ Under the hood

2D charged-particle lab integrating the Lorentz force F = qv×B for solar-wind ions crossing Earth's equatorial dipole field (B ∝ 1/r³), with live readouts for trapped, aurora-precipitating and magnetopause-deflected particle counts and a Kp-style storm index.

geomagnetic stormlorentz forcedipole fieldsolar windradiation beltaurora

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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