🧪 Q-Learning Agent Pathfinding Simulation – Exploration Rate
This simulation allows you to experiment with different reinforcement learning algorithms and observe their impact on an agent's ability to learn a complex task within a 2D environment. By adjusting parameters like reward functions and exploration strategies, you can see how these choices affect the agent’s performance and convergence. An epsilon control enables a real epsilon-greedy strategy: random exploratory steps instead of moving straight to the goal. Adds an epsilon control enabling a true epsilon-greedy strategy: random exploratory steps instead of always heading straight to the goal.
This simulation allows you to experiment with different reinforcement learning algorithms and observe their impact on an agent's ability to learn a complex task within a 2D environment. By adjusting parameters like reward functions and exploration strategies, you can see how these choices affect the agent’s performance and convergence. An epsilon control enables a real epsilon-greedy strategy: random exploratory steps instead of moving straight to the goal. Adds an epsilon control enabling a true epsilon-greedy strategy: random exploratory steps instead of always heading straight to the goal.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install