🏙️ Earthquake City Under Stress: Magnitude, Depth, Soil Amplification and Building Damage Lab
Pick an earthquake magnitude and focal depth, a soil type and a building type, then press Start. A synthetic seismograph, a ground-acceleration meter and a damage meter drive a cut-away 3D city with real attenuation, site amplification, structural dynamics, liquefaction and progressive collapse.
Geology & Earth Science3DModerate60 FPS📱 Mobile-adapted🟠 Blender
⚙ Under the hood
Choose magnitude, focal depth, soil and building type, then start a cut-away earthquake: attenuation, soil amplification, a synthetic seismograph, shear-building dynamics, liquefaction and progressive collapse play out in a 3D city with a live damage meter.
earthquakeseismologysoil amplificationstructural dynamicsliquefactionbase isolationThree.jsWebGLBlender
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install