🧪 Classroom Classroom Rules Simulation
Interactive agent-based classroom model: tune reward strength, punishment strength and rule consistency and watch each student's engagement and resentment evolve under an operant-conditioning rule, with live class-wide engagement, disruption and learning-outcome readouts.
This simulation models a full classroom as a population of independent student agents, each carrying a hidden engagement level and a resentment level that evolve under a simple operant-conditioning rule. Adjust reward strength, punishment strength and how consistently the teacher enforces the rules, and watch every desk in the 3D classroom change color in real time — green for engaged, orange for neutral, red for disruptive — while class-wide engagement, disruption rate and a composite learning-outcome index update live. The model captures a well-known classroom-management pattern: punishment alone can suppress visible disruption quickly but builds resentment that caps long-run engagement, while consistent, well-balanced reward sustains higher engagement over time.
Adjust student behavior parameters like reward and punishment to observe how different rule sets impact classroom dynamics and learning outcomes in this physics-based model.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install