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🍽 3D Feeding Intolerance Residual Volume Simulator

An orbitable 3D bedside model of gastric residual volume (GRV) assessment: drag-rotate a schematic torso and stomach where GRV, prescribed feeding rate and intolerance signs drive real fluid levels, tube flow and a live isolated-threshold vs. combined-criteria hold decision.

Enteral Feeding Tube Formula Selection3DModerate60 FPS⇄ 2D version
3d-enteral-feeding-intolerance-residual-volume-simulator ↗ Open standalone

This 3D companion keeps the exact clinical framing of the 2D version — gastric residual volume (GRV) as one data point among several, not an automatic stand-alone trigger — but renders it around an orbitable schematic torso instead of a flat scrollytelling canvas. Dragging the gastric residual volume slider fills a translucent 3D stomach and drives its matching graduated syringe on an NG aspiration line; the feeding-rate slider drives a green particle flow along a separate line from a feeding bag into the stomach, which stops the instant feeding is held. Toggling "other intolerance signs" fades in a 3D distension ring, a pain marker and a vomiting marker beside the stomach. A small 3D decision tree lights its "Continue" or "Hold" node live, and a row of 3D bars compares an old isolated-GRV-threshold protocol against a modern combined-criteria protocol — switching between them changes which hold rule actually drives the scene, showing directly why isolated-threshold protocols under-deliver nutrition relative to combined-criteria assessment.

⚙ Under the hood

3D orbitable gastric residual volume simulator: a Three.js scene with a translucent stomach whose fluid level, an NG-tube aspirate syringe, a feeding-bag flow line, 3D intolerance-sign markers, a decision-tree node pair and a nutrition-delivery bar chart all update live from GRV, feeding-rate and intolerance-sign controls, computed under a switchable isolated-GRV-threshold or combined-criteria hold rule.

gastric residual volumeenteral feedingfeeding intoleranceICU nutritionclinical decision support

3D · Three.js r128 / WebGL · 60 FPS target · runs fully client-side, no install

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