Shockley–Queisser Photon Utilization Limit (2D)
Interactive 2D solar-cell spectral limit simulator: watch individual sunlight photons sampled from a real Planck blackbody spectrum strike a semiconductor slab, colored by whether they're absorbed, thermalized as heat, or transmitted and lost, and sweep the bandgap to find the theoretical peak conversion efficiency.
Every solar cell is capped by a hard spectral ceiling long before any engineering losses come into play: a photon carrying more energy than the semiconductor's bandgap wastes the excess as heat, and a photon carrying less energy is not absorbed at all. This 2D cross-section simulator renders individual sunlight photons — sampled from a real Planck blackbody spectrum for the Sun's surface temperature — as they stream toward a semiconductor slab, colored by their fate: absorbed and converted, absorbed but partly thermalized, or transmitted and lost. A live particle-counting efficiency measurement runs alongside a closed-form numerical integration of the Shockley 1961 "ultimate efficiency" formula, so sweeping the bandgap slider shows both the simulated and theoretical curves converge on the same ~44% peak near 1.1 eV — the same spectral sweet spot silicon happens to sit at.
2D companion to the 3D Shockley-Queisser spectral-limit model: individual sunlight photons sampled from a real Planck blackbody spectrum stream in from the left toward a flat semiconductor slab, colored by whether they're absorbed and converted, absorbed but thermalized as heat, or transmitted through unabsorbed, while a live particle count and a closed-form numerical integral both track the same ultimate photovoltaic efficiency curve as the bandgap slider sweeps.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install