Offshore Wind Turbine Farm: 2D Wake & Power Model
2D top-down offshore wind farm built on a real Jensen/Park wake model and a genuine 5 MW power curve: turbines downstream of others lose rotor wind speed to the wakes ahead of them, and that speed — not a scripted rotation — drives every megawatt on the readout.
This 2D companion trades the 3D version's decorative rotating blades for the actual engineering question a wind farm has to answer: how much power does the array produce, and how much of it is lost to turbines shading each other? A top-down layout of twelve turbines (3 rows × 4 columns) sits under an adjustable wind vector; each turbine's rotor-swept wind speed is computed with the Jensen/Park wake model — a cone of reduced wind speed spreads out behind every upwind turbine, widening and weakening with distance, and overlapping wake deficits combine in quadrature — and that speed is fed through a standard 5 MW turbine power curve (cut-in at 3 m/s, rated at 12.5 m/s, cut-out at 25 m/s) to get each turbine's real output in megawatts. Turn the wake model off to see the (unrealistic) total you'd get if every turbine always saw full freestream wind, and rotate the wind direction to watch which turbines fall into each other's wake as the array's geometry relative to the wind changes.
2D top-down offshore wind farm using a Jensen/Park wake-deficit model (thrust coefficient 0.8, wake decay constant 0.075) combined in quadrature across upstream turbines, feeding a real 5MW power curve so the total MW readout reflects actual wake losses, not a scripted animation.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install