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🧪 Economics Public Economics Simulation

Interactive public-economics simulator: impose a per-unit tax on a market and watch supply and demand elasticity determine how the burden splits between buyers and sellers, with live price, revenue and deadweight-loss readouts.

Economics & Social Systems2DModerate60 FPS📱 Mobile-adapted
economics-public-economics-simulation ↗ Open standalone

Governments write tax law naming a payer, but public economics shows the legal target and the economic burden are rarely the same thing. This simulator builds a real supply-and-demand market calibrated so the untaxed equilibrium always sits at the same price and quantity, then imposes a per-unit tax and solves exactly where the market re-clears: the price buyers now pay, the price sellers now keep, the shrunken quantity traded, the government's revenue, and the deadweight loss the tax creates. A demand-elasticity and a supply-elasticity slider let you see the real driver of incidence — the side of the market that can least adjust its quantity ends up absorbing most of the burden — while a "legally owed by" toggle demonstrates the equivalence theorem: flipping who statutorily remits the tax changes nothing about who actually pays, because the market only cares about the total wedge between the two curves.

⚙ Under the hood

This simulation demonstrates public economics principles, allowing users to explore concepts like taxation, government spending, and the role of the state in a dynamic environment.

Public EconomicsTaxationGovernment Spending

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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