🧪 Economics Public Economics Simulation
Interactive public-economics simulator: impose a per-unit tax on a market and watch supply and demand elasticity determine how the burden splits between buyers and sellers, with live price, revenue and deadweight-loss readouts.
Governments write tax law naming a payer, but public economics shows the legal target and the economic burden are rarely the same thing. This simulator builds a real supply-and-demand market calibrated so the untaxed equilibrium always sits at the same price and quantity, then imposes a per-unit tax and solves exactly where the market re-clears: the price buyers now pay, the price sellers now keep, the shrunken quantity traded, the government's revenue, and the deadweight loss the tax creates. A demand-elasticity and a supply-elasticity slider let you see the real driver of incidence — the side of the market that can least adjust its quantity ends up absorbing most of the burden — while a "legally owed by" toggle demonstrates the equivalence theorem: flipping who statutorily remits the tax changes nothing about who actually pays, because the market only cares about the total wedge between the two curves.
This simulation demonstrates public economics principles, allowing users to explore concepts like taxation, government spending, and the role of the state in a dynamic environment.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install