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🌐 Packet Path Diorama: Queues, Congestion and Adaptive Routing Lab

A 3D diorama of data centres and routers where every cable is a queue: three packet flows cross a 10-node network while you compare fewest-hops, lowest-latency and load-aware routing, change buffer sizes and cut cables, with M/M/1 queueing theory checked against the simulation.

Computer Science3DModerate60 FPS📱 Mobile-adapted🟠 Blender
packet-path-queue-congestion-diorama-lab ↗ Open standalone
⚙ Under the hood

A 3D diorama of data centres and routers where every cable is a queue: three packet flows cross a 10-node network while you compare fewest-hops, lowest-latency and load-aware routing, change buffer sizes and cut cables, with M/M/1 queueing theory checked against the simulation.

NetworkingQueueing TheoryRoutingDijkstraThree.jsBlender

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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