🌐 Packet Path Diorama: Queues, Congestion and Adaptive Routing Lab
A 3D diorama of data centres and routers where every cable is a queue: three packet flows cross a 10-node network while you compare fewest-hops, lowest-latency and load-aware routing, change buffer sizes and cut cables, with M/M/1 queueing theory checked against the simulation.
Computer Science3DModerate60 FPS📱 Mobile-adapted🟠 Blender
⚙ Under the hood
A 3D diorama of data centres and routers where every cable is a queue: three packet flows cross a 10-node network while you compare fewest-hops, lowest-latency and load-aware routing, change buffer sizes and cut cables, with M/M/1 queueing theory checked against the simulation.
NetworkingQueueing TheoryRoutingDijkstraThree.jsBlender
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install