HomeComputer ScienceAd Mediation Waterfall vs Unified Auction

Ad Mediation Waterfall vs Unified Auction

Interactive 3D ad-monetization simulator: watch the same mobile ad-impression traffic flow through a sequential mediation waterfall and a unified real-time auction side by side, and compare fill rate, effective eCPM and revenue per minute live.

Computer Science3DModerate60 FPS📱 Mobile-adapted⇄ 2D version
mobile-app-monetization ↗ Open standalone

Mobile app advertising revenue depends heavily on how the app's SDK decides which ad network fills each impression. This simulator streams the same traffic of ad-impression requests through two real ad-serving architectures side by side in 3D: a classic sequential mediation waterfall, which tries networks one at a time in priority order and pays a latency cost on every failed hop, and a unified real-time auction (header bidding), which asks every network at once and awards the impression to whichever bid is highest. Five networks with fixed price and fill-probability profiles feed both lanes identically, and live readouts track fill rate, effective eCPM and projected revenue per minute so you can see exactly why the ad-tech industry moved toward unified auctions.

⚙ Under the hood

A 3D side-by-side simulator streams the same mobile ad-impression traffic through a sequential mediation waterfall and a unified real-time auction, comparing live fill rate, effective eCPM and revenue per minute.

ad monetizationmediation waterfallheader biddingmobile appseCPMad tech

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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