Brine Rejection & Antarctic Bottom Water Formation
Interactive 3D simulation of brine rejection under polar sea ice: watch salty, dense water sink from a growing ice sheet or coastal polynya and spread along the seafloor as the densest water mass on Earth forms.
As sea ice forms in the polar oceans it expels almost all of its salt into the water below, creating a cascade of dense, cold brine that sinks toward the seafloor. This simulator renders that process in 3D: a growing ice sheet (or an open coastal polynya, where the lack of insulating ice lets heat loss and ice growth run far faster) rejects salt at a rate set by the real Stefan-law growth physics, and the resulting brine plumes sink and spread along the bottom exactly as Antarctic Bottom Water does in the Weddell and Ross Seas, ventilating the deep ocean on a global scale. Adjust air temperature, open a polynya, and tune ocean turbulence to see how each control changes the ice growth rate, the salt flux, and the rate of dense bottom-water formation in real time.
Watch salty brine expelled by growing sea ice sink and spread along the seafloor, forming the dense water masses that drive the global deep-ocean circulation.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install