Sea Breeze & Land Breeze: Thermal Circulation
Interactive 3D thermal-circulation simulator: watch the coastal sea breeze and land breeze reverse across a full diurnal cycle as land and sea heat and cool at different rates, with a real streamfunction air-flow field, gravity-current wind-speed physics and a prevailing-wind control.
Coastal winds reverse twice a day because land and water heat up and cool down at very different rates. This simulator renders the real physics behind that reversal: a diurnal temperature model for land and sea drives a closed streamfunction airflow cell, so warm air rises and cool air sinks in a way that is always mass-conserving. Slide through a 24-hour cycle (or let it auto-advance) to watch the daytime sea breeze — cool ocean air flowing onshore — flip into the nighttime land breeze as the land cools faster than the sea. A thermal-contrast control shows how the effect strengthens or weakens with the season, and a prevailing-wind control demonstrates why a real sea breeze only forms when the background synoptic wind is weak enough for the local thermal circulation to dominate.
Watch a closed thermal-circulation cell drive the coastal sea breeze and land breeze across a full 24-hour cycle, powered by a real streamfunction airflow field and gravity-current wind-speed physics.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install