Ocean Cleanup Boom: Windage & Draft — 2D Force-Balance Model
Interactive 2D side-view ocean-cleanup boom simulator: watch a leeway/windage force-balance and Archimedes flotation decide whether each piece of floating debris is herded into the retention net, slips beneath the boom's skirt because it rides too deep, or outruns the boom on a strong wind.
This is the 2D counterpart to the 3D Ocean Cleanup Boom simulator, and it models a genuinely different slice of the same physics: not the top-down herding path, but the vertical force balance that decides each piece of debris's fate in the first place. Every object floats at an equilibrium draft set by Archimedes' principle, and its wind-driven drift ("windage" or "leeway") is derived here from a real drag force balance between the wind load on its exposed freeboard and the water's resistance on its submerged draft — rather than treated as a size-based rule of thumb. That same draft then decides a second, independent question: does the object ride shallow enough to be blocked by the boom's physical skirt, or does it sit low enough in the water to slip straight underneath it? Adjust tow speed, the boom's skirt draft, wind speed and the debris mix to see how buoyancy — not size — governs both drift speed and containment.
Side-view companion to the 3D Ocean Cleanup Boom sim: a real drag force-balance derives each object's windage (leeway) speed from its Archimedes flotation draft, then decides independently whether its draft is shallow enough to be blocked by the boom's physical skirt or deep enough to slip straight underneath it.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install