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City Block Sky View Factor Field

A 2D city-block heat-field simulator: a grid of streets with a radial building-height profile, each cell's sky view factor computed from the same Oke street-canyon formula, driving a live urban-heat-island temperature field across a full day/night cycle.

Climate, Ecology & Environment2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-climate-topic-67 ↗ Open standalone

A single street canyon only tells you one number. Real cities are a patchwork of tall downtown cores and low-rise outskirts, and the sky view factor law that governs nighttime cooling applies cell by cell across that whole patchwork. This 2D simulator lays out a grid city block with a radial building-height profile, computes each cell's own sky view factor from the same Oke (1981) canyon formula used by the paired 3D single-street model, and runs the same radiative-convective energy balance independently in every cell — all driven by one shared day/night solar clock. The result renders as a live heat-field over the block, so you can watch the urban heat island emerge as a genuine spatial pattern: a warm downtown core that barely cools at night, ringed by a low-rise edge that tracks the open rural reference far more closely.

⚙ Under the hood

A 2D city-block heat-field simulator: a grid of streets with a radial building-height profile, each cell's sky view factor computed from the same Oke street-canyon formula, driving a live urban-heat-island temperature field across a full day/night cycle.

urban heat islandsky view factorstreet canyonradiative coolingurban climatecity planning

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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